3/10/2024 0 Comments Grand knights history psp english![]() I guess vertex coordinates are (as you can see in the GE debugger) floats in this game because (as you can also see in the GE debugger) PSP transformation matrices use floating point components. I wouldn't be surprised if the game supports tags to rotate the text too Multiplying a scale vector (an X-Y vertex is SCALED by multiplying a x'-y' vector) Summing a rotation component (these are trigonometric operations over the X-Y vector ) Adding a translation vector (an X-Y vertex is MOVED summing an x'-y' vector). ![]() By multiplying by a transformation matrix you'd be In graphic computing, vertex coordinates (or in this case, texture coordinates) are multiplied by transformation matrices to apply standard 3D (and by extension, 2D too) transformation.
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